In the sunbaked southern isles, plate armour is a coffin. Steel cooks the wearer within. It anchor’s sailors to the crushing depths below. The air itself breathes decay, hungry for iron that breaks away in crude flakes. In lands ruled by humidity and salt, only bronze endures.

The seas are rough. Shallow reefs and atolls run inexperienced sailors and deeper-keeled hulls aground. Tropical storms gather strength and batter unprotected shores. Rogue waves pull those unprepared to the watery depths. Ancient spirits linger in the deepest and darkest trenches. Only those with knowledge of the tides, the currents, and the stars dare brave journeys over sea. Or at least, that was how it used to be.

Now the era of the bronze kingdoms is coming to its end. A new age of empires sits poised to rise in its place. The horizon recedes before the prow of a thousand new ships. Power, influence, trade, and technology will define the coming age. The wild waves and currents are wild no more.

The kingdoms and city states of the starlight isles were once sheltered by their isolation. They were bastions of history and tradition; dynasties dating back to the first peoples. Now, these kingdoms balance on the precipice. The age of kings need die to make room for the age of conquerors.

ABOUT THE WORLD

The City of Caso

Nestled in the coastal lagoons off the western coast of Casoya, Caso is one of the oldest cites in the southwest archipelagos. Famed for its artisans, and the legendary Casoyan Auction House, the city is a bastion of commerce and trade. It is the westernmost city-state across the southern Starlight Sea and, due to the movement of currents, serves as the gateway for traders sailing west from Choke or Mada’abi in the east or south from the great city’s of the northwest.

Adding to Caso’s fame is its unusual system of government, which sees governance shared by eight kings, known as Patzau. Although this is a mistranslation, the Patzau rule as a council, each the leader of one of the city’s eight guilds. The five original guilds—Workers, Artisans, Soldiers, Bankers, and the Auction House—predate the modern system of guild-led governance. Collectively, they facilitated the coup that ended the reign of Kings across Casoya. The Guild of Affairs was created immediately following the establishment of the Council of Patzau and was later split into Internal Affairs, External Affairs, and Resources a to fill the gaps left and to provide social and governmental services.

ABOUT THE CHARACTERS

Quotes:

“Evil festers most not where it is unseen, but where it is seen by all and then permitted to continue.
– Bartiin

“Our people, you included, need to harden for what is to come. There will be war. Soon. Our people must rise up in defiance and forge our own future. There must be a real reckoning or we will forever live on our knees.
– Yoharum